The ship stats page has been updated and now lets you view stats by hullclass.
This throws up a couple of interesting results in terms of the best performing vs most popular ships. For example, the Rifter - of course - is the most popular T1 Frigate hull for solo PvP, being in enough fights and succesful enough that it tops the most-wins and most-losses category for T1 frigates; but it turns out the Tristan is twice as likely to actually win a fight, based on win:loss ratio - and it only costs 379,998isk as opposed to 449,795isk for the Rifter.... (prices from eve-central)
There are a couple more surprises in there too.
Have fun!
Raife.
Tuesday, 27 March 2012
Thursday, 22 March 2012
Which ship should I fly?
The first-pass for the new section 'Ship Stats' has just been added to the site.
This section lists statistics for;
Note: As an addition to this, the next step being worked on is to produce the same sets of stats broken down by hull-class.
This section lists statistics for;
- Best win:loss ratio
- Worst win:loss ratio
- Most popular
- Most wins
- Most losses
Note: As an addition to this, the next step being worked on is to produce the same sets of stats broken down by hull-class.
Wednesday, 21 March 2012
Fanfest
Wishing I was there! Have fun everyone :) And please someone hassle a Dev to spill the beans on any upcoming killmail and killlog API changes! There were rumours that improvements to the killmails were being made, and so hopefully also to the info in the API Killlog's...
Reward!
Oh yes, while I remember. We are offering rewards of 50 MILLION ISK! (that's Eve ISK, not the Icelandic stuff) for any bug reports sent to yellowalienbaby@gmail.com that lead to something broken being fixed. First come first served in terms of actually getting the reward, arrangements for transfer etc.. will be discussed via email.
So, tell us if it's broken, please!
So, tell us if it's broken, please!
A small update
Work continues on adding in the capability to auto-pull from killboards with the idfeed. It turns out that not all board idfeed's are equal, and we were testing against a remarkably well behaved example. We are still working on ironing out the issues with the badly behaved boards.
Not to get hung up on that though, some focus was shifted to improving the pilot and ship stats today, with the first update in for the pilot summary screen. It will now list the top 5 ships you fly, whether you won or lost.
And we have a good one coming up shortly.. ever wondered which ship is actually the best of the best for solo pvp in Eve? Assuming the best ship is the one that wins most often, we will all soon know...
Not to get hung up on that though, some focus was shifted to improving the pilot and ship stats today, with the first update in for the pilot summary screen. It will now list the top 5 ships you fly, whether you won or lost.
And we have a good one coming up shortly.. ever wondered which ship is actually the best of the best for solo pvp in Eve? Assuming the best ship is the one that wins most often, we will all soon know...
Saturday, 17 March 2012
A small rollback
Anyone who created a pilot or posted any kills over the past 5 days will unfortunatley have to re-register and re-post or pull their kills. There was a DB corruption on a backup we were relying on that stretched back to the start of the killboard-pulling testing. Based on the amount of risk and effort involved in fixing it we judged that rolling back to the start of the testing would be better. We now also have two DB's, for production and dev, as well as the dev / release versions of the site code. So combined with a different backup strategy as well, this shouldn't happen again.
edit: We've discovered it's slightly worse and better than that all at the same time... The worse bit: all the registered users have gone - not just from the past 5 days. The better bit? all the kills posted right up to yesterday should still be there. (In an hour or two, after we finish rolling the DB forward)
edit: We've discovered it's slightly worse and better than that all at the same time... The worse bit: all the registered users have gone - not just from the past 5 days. The better bit? all the kills posted right up to yesterday should still be there. (In an hour or two, after we finish rolling the DB forward)
Friday, 16 March 2012
Downtime
It's more usual than you think.. Evesolo is going down for around 24 hours while some structural changes take place..
so whatever you do don't get more than 25 solokills in the next 24 hours :)
so whatever you do don't get more than 25 solokills in the next 24 hours :)
Tuesday, 13 March 2012
Sucking them in from where?
Killboards. Pulling in solo kills from other KB's can now be done via the EDK idfeed url. That means if you have your own personal KB, or corp or alliance KB you want evesolo to automagically grab the solo kills from, you can set things up to do that.
Or you will be able to, soon. In the meantime a side-effect of testing this is that evesolo now knows about squillions of solo kills - or around 55,000, so you may already be up on the leaderboards somewhere..
Or you will be able to, soon. In the meantime a side-effect of testing this is that evesolo now knows about squillions of solo kills - or around 55,000, so you may already be up on the leaderboards somewhere..
Thursday, 8 March 2012
Pilot who?
The search-for-pilot buttan has been added to the navbar. Now you can search for pilots by full or partial names, though to make a partial match you need to enter at least 3 characters of the name.
To complement this, more detailed pilot stats will be coming soon.
Raife.
To complement this, more detailed pilot stats will be coming soon.
Raife.
Tuesday, 6 March 2012
Bugsquashin'
A few bugs were found and squashed. If you've been having trouble, please try again :)
Interesting fact(?) - the name 'bug' for computer code errors originates from the fact that the very first 'bug' was in fact a real bug in a machine! http://www.jamesshuggins.com/h/tek1/first_computer_bug.htm
(Though, wikipedia doesn't mention it.. if that means anything. I prefer the real bug story :P )
..I stand corrected! there is further discussion on this little 'fact' here: http://en.wikipedia.org/wiki/Debugging
Interesting fact(?) - the name 'bug' for computer code errors originates from the fact that the very first 'bug' was in fact a real bug in a machine! http://www.jamesshuggins.com/h/tek1/first_computer_bug.htm
(Though, wikipedia doesn't mention it.. if that means anything. I prefer the real bug story :P )
..I stand corrected! there is further discussion on this little 'fact' here: http://en.wikipedia.org/wiki/Debugging
Usability tweaks
I've just updated the site with some friendlier error messages for when things go wrong. Nothing that you will notice too much of, hopefully!
A side effect is much nicer rendering of any messaging that occurrs from your actions (IE, posting a mail that is already posted etc..)
A side effect is much nicer rendering of any messaging that occurrs from your actions (IE, posting a mail that is already posted etc..)
Forgot your password?
No Problem!
On the login page you will now find a link to reset your password. It's fairly standard stuff - you will be sent a confirmation email with a link to follow, follow that link and reset your password!
oh, the email will also remind you of your username, so if you forgot that, then just follow the same procedure.
Raife.
On the login page you will now find a link to reset your password. It's fairly standard stuff - you will be sent a confirmation email with a link to follow, follow that link and reset your password!
oh, the email will also remind you of your username, so if you forgot that, then just follow the same procedure.
Raife.
Update, and upcoming short outages for testing.
You may notice a few spots of downtime today as I test some of the monitoring processes that keep an eye on the site. Nothing longer than about 10 minutes at a time, and only 3 or 4 times through the day. Sorry if any of it hits you!
Update on site features;
The initial pass for killmail verification is in, along with the ability to switch leaderboard views between verified-only & all-kills. Ahead of schedule, so all good!
Items due for some loving over the next few days should be something along the lines of;
Have fun!
Raife.
Update on site features;
The initial pass for killmail verification is in, along with the ability to switch leaderboard views between verified-only & all-kills. Ahead of schedule, so all good!
Items due for some loving over the next few days should be something along the lines of;
- Forgotten Password buttan, seeing as we are picking up a fair number of registered users now.
- Improved leaderboard navigation
- Automagic killmail gathering - we pull, so you don't have to (unless you turn it off, ofc)
- Search functions
Have fun!
Raife.
Sunday, 4 March 2012
Leaderboards with verified / unverified kills
I've just put in the change that enables switching between showing a leaderboard including all kills, or just the verified kills. It's only in for the overall leaderboards at the moment, the ship and hull-class leaderboards will follow tomorrow. Right now I'm off to the cinema to see 'The Artist' !
..and a quick edit, I've put in the verified kills only or all-kills option for the ship and hullclass leaderboards now too.
..and a quick edit, I've put in the verified kills only or all-kills option for the ship and hullclass leaderboards now too.
Kill verification update
Ok, the first part of killmail verification - verifying based on kills people pull from the API via registered pilots, was simpler than expected and so I've put that in right off the bat.
To support this, and to give a bit more info, the following new stats are given on the pull summary screen,
To support this, and to give a bit more info, the following new stats are given on the pull summary screen,
- Total mails pulled
- NPC Wins
- Already posted mails verified
- Disputed mails corrected
Small bugfix - pilots on their own killmails as attackers
Pilots that manage to get themselves on their own killmails as attackers will not be counted as an extra involved party anymore. Even if they do themselves damage (Thinking of not-so-clever bombers here ;p )
Update on whats to come
Ok. So I've put a bit of thought into the priorities and whats really needed next to help the site along, and the feature that's currently getting the most loving code wise is killmail verification, and the ability to filter killboards by verified / unverified mails.
Being a dev by trade, I've put a bit of efort into planning this, and the estimated time of arrival is wednesday based on the amount of time I should have available and how much work I think is in it. I feel like there's a good chance it will be sooner, but you know, these things always reveal a couple of hurdles half-way through..
Being a dev by trade, I've put a bit of efort into planning this, and the estimated time of arrival is wednesday based on the amount of time I should have available and how much work I think is in it. I feel like there's a good chance it will be sooner, but you know, these things always reveal a couple of hurdles half-way through..
Saturday, 3 March 2012
The point system
Its becoming apparent quite quickly that the point-scoring system really does need some tweaking. I'm going to let it run as is for a while to get a better picture of how bad it really is, and make some adjustments in the near future.
Oh, Hi!
Test website please ignore.
Or not, anymore ..
Ok, welcome to the eve solo blog, a site I have hastily thrown up to provide a bit of feedback to people who are interested in the progress of the eve-solo website at http://evesolo.com/
I released it to the public with the intention of keeping it low-key and ironing out any major issues and bugs, while I implemented the last couple of features. Then, a kind soul posted a link to it on Reddit, and before it blows up I thought I'd start this blog to go with the website to let people know what its about, and where it's currently at.
What It's About.
It's about EvE-Online, and solo PvP combat in spaceships. It aims to track 1v1 kills and through a pointscoring system, keep track of how well players are doing and present sets of leaderboards in various categories - ships, ship-classes, pilots, over periods of a week / month / quarter / all-time etc.. It lets people create accounts and associate pilots with those accounts, to enable automagic pulling of killmails using the EvE API provided by CCP.
Where It's At.
It's going through its very first exposure to the general public - so be gentle. The aim really is to test the core components, iron out any major problems & monitor and tweak the scoring system. There are a couple of major flaws at the moment - not least that it will currently accept any killmails that look like solo killmails without attempting any kind of verification what-so-ever. There are plans to address this through the use of the EvE API provided by CCP, and to let people view the leaderboards filtered by verified / unverified mails, or just 'all-in'. That is, in fact the very next component I am coding up, and should be going live soon (tm) - oh, along with a 'forgotten-password' mechanism, which is missing at the moment.
What's Coming Up.
Features in the pipeline are;
In the meantime, go have a look, post some mails, play eve, blow up some shit!
have fun :)
Raife.
Or not, anymore ..
Ok, welcome to the eve solo blog, a site I have hastily thrown up to provide a bit of feedback to people who are interested in the progress of the eve-solo website at http://evesolo.com/
I released it to the public with the intention of keeping it low-key and ironing out any major issues and bugs, while I implemented the last couple of features. Then, a kind soul posted a link to it on Reddit, and before it blows up I thought I'd start this blog to go with the website to let people know what its about, and where it's currently at.
What It's About.
It's about EvE-Online, and solo PvP combat in spaceships. It aims to track 1v1 kills and through a pointscoring system, keep track of how well players are doing and present sets of leaderboards in various categories - ships, ship-classes, pilots, over periods of a week / month / quarter / all-time etc.. It lets people create accounts and associate pilots with those accounts, to enable automagic pulling of killmails using the EvE API provided by CCP.
Where It's At.
It's going through its very first exposure to the general public - so be gentle. The aim really is to test the core components, iron out any major problems & monitor and tweak the scoring system. There are a couple of major flaws at the moment - not least that it will currently accept any killmails that look like solo killmails without attempting any kind of verification what-so-ever. There are plans to address this through the use of the EvE API provided by CCP, and to let people view the leaderboards filtered by verified / unverified mails, or just 'all-in'. That is, in fact the very next component I am coding up, and should be going live soon (tm) - oh, along with a 'forgotten-password' mechanism, which is missing at the moment.
What's Coming Up.
Features in the pipeline are;
- verification of killmails and filtering of leaderboards by verified / unverified kills
- more ways of gathering killmails automatically (via killboards etc..)
- account functions to manage those things
- better ways of navigating to the various leaderboards
- ...an 'I forgot my password' buttan.
In the meantime, go have a look, post some mails, play eve, blow up some shit!
have fun :)
Raife.
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